// Copyright 2020 The SwiftShader Authors. All Rights Reserved.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
//    http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.

#include "Main/FrameBuffer.hpp"

#include "Main/FrameBufferOzone.hpp"

#if defined(SWIFTSHADER_USE_X11)
#include "libX11.hpp"
#include "Main/FrameBufferX11.hpp"
#endif

NO_SANITIZE_FUNCTION sw::FrameBuffer *createFrameBuffer(void *display, intptr_t window, int width, int height)
{
#if defined(SWIFTSHADER_USE_X11)
	if(reinterpret_cast<::Display *>(display))
	{
		return new sw::FrameBufferX11((::Display *)display, window, width, height);
	}
#endif
	return new sw::FrameBufferOzone((intptr_t)display, window, width, height);
}
